It's a dirty word in these lands. You’re a scoundrel, sword-for-hire, villain, wastrel, criminal, a cutthroat…
You’ve come to this place because you have no other options but to make your own fortune in a world that shuns and fears you. There’s naught for you in this world save blood and treasure: no inheritance, no dowry, no place on the farm, not even a job. A life of adventure is all you’ve got. If that means delving into ruins of a long dead civilization and slaying a dragon or two, so be it. At least you’ll live it up before the end. And who knows? Maybe you’ll score big and carve out a stronghold of light against the vast, weird dark after all.
Revised, refined and expanded after nearly 10 years of playtesting, Torchbearer Second Edition is ready to take you into the darkest dungeons and leave you there, begging for more. The core rules consists of two books—the Scholar’s Guide and the Dungeoneer’s Handbook—in an attractive but functional slipcase. The Scholar’s Guide contains all the procedural elements necessary to play a game of Torchbearer: How to begin a session, factor the difficulty of tests, apply and alleviate conditions, participate in conflicts and spend rewards to affect rolls. It contains procedures for the camp and town phases and walks game masters through the process for designing adventures and creating loot. Monsters, game master advice and a demo adventure, the Dread Crypt of Skogenby, are all contained within. And of course we provide reference lists for camp events, town events and sample twists. It’s enough to create an entire world.
The Dungeoneer’s Handbook contains everything necessary to describe your scabrous vagabonds in Torchbearer: how to make them, their abilities, nature, wises, traits, skills, inventory, magic, advancements and level benefits. All of these can all be found within. This book also contains reference lists of gear, skills, traits, spells and invocations for your edification.
The Dungeoneer's Handbook
256 pages, digest-sized (5.5" x 8.5")! Hardcover, linen wrap, swanky end papers, nice paper!
Revised character creation which includes tighter Nature question results
Revised leveling costs
10 levels for all classes (up from 5), including revised benefits for levels 1-5
New class: Theurge, a mad seer possessed by the immortals
New arcane spell memorization system, The Memory Palace
New divine magic system, The Immortal Burden
New invocations and spells with revised, clarified format
A Scholar's Guide to Dangers Various and Sundry
320 pages, digest-sized (5.5" x 8.5")! Hardcover, linen wrap, swanky end papers, nice paper!
New easy-to-process difficulty factors format throughout
Revised skill format—much easier to parse
Revised and clarified reward system
Iconic monsters all in a revised, cleaner format
New loot tables—with more treasure!
New camp and town events (they're so good!)
New demo adventure: Revised and updated Dread Crypt of Skogenby!