No monsters no treasures no rules for running adventures
144 page hardcover; A5 (Digest) size; deluxe quality sewn binding; ribbon marker; 22 pages of colour art plates; endpapers printed with tables and rules summaries
Author: Gavin Norman, Cover artist: Peter Mullen
- Core rules: Rules for character creation and advancement, adventuring in dungeons, the wilderness, and at sea, magic and combat.
- Character options: Seven classic classes (cleric, dwarf, elf, fighter, halfling, magic-user, thief), complete lists of weapons and adventuring gear, extensive lists of vehicles, mounts, and vessels, mercenaries and specialists for hire, rules for stronghold construction.
- Spells: The complete set of 34 cleric spells (from 1st to 5th level) and 72 magic-user spells (from 1st to 6th level), for use by players of cleric, elf, and magic-user characters.
The material in this book forms a complete clone of the player-facing elements of the classic Basic/Expert game, including all rules, classes, and spells.